Wired generation prone to violence, narcissism, depressionTeacher and author warns about how video gamers may accept violence as the norm, and how young people’s easy consumption of pornography can make them hedonistic
By: Jemps Gallegos Yuvienco
Philippine Daily Inquirer
AM November 08, 2017
Violence in video games and the media desensitize people. Computer games are especially designed to be addictive, isolating users from real people.
This was the gist of the lecture “Wired: Effective Child Rearing on the Use of Technology,†by Inquirer columnist and teacher Queena Lee-Chua at De La Salle Zobel recently.
The psychologist said gamers and users think that the technology merely provides passive entertainment, but it is in passivity when people are most receptive to subliminal messages, accepting violence and negative messages as okay. By the age of 13, a child would have already witnessed 18,000 murders on media, she explained, and he would find violence the norm.
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